The insight stories allowed us to highlight the main problems with the square itself and allow us to begin coming up with solutions to these problems. The main problem to address about the city square was to encourage people to actually use the space. That was how we began to generate our concepts. The other concepts we considered were a busker map and some sort of meeting point. The busker map was a way to find out about local busker's near the square and on the high street. The concept would allow the user to access basic information about the busker and where to find them on the street if you wanted to listen to them. The meeting point would allow users to contact the person they were meeting through the product and to let them know they were waiting for the other user.
The concept we chose was to revamp the picnic tables in the square. Since the brief was to design for screens we came up with an interactive table that would interact with the square. Initially we had a lot of interactions planned including the option to order food from nearby cafés and restaurants and allowing the table to browse the internet etc. We then began to strip back the unnecessary interactions and settled on something we felt was quite personal. Using touch and handprints we decided that the table would attach a memory to the handprint to remember a specific event. These handprints would then be displayed on the table at all times, to show how many memories had been left at the table. This was our strongest concept and the one we eventually settled on.