Social Mobile Apps - Wire-framing Workshop

This week we began by presenting our research findings to the rest of the class and what we had been working on in the last few weeks. We were also asked to prepare a research report and a number of slides to present the research.

In the afternoon, we had another visit from Tesco, who did a workshop with us on paper prototyping following a brief presentation. They briefly touched on how tools such as Photoshop and Illustrator are useful to utilise when creating visualisations.

They also warned up about how ideas may be rejected for a number of reasons (cost, functionality isn't possible or an alternative would be required) but that we shouldn't feel too disheartened if this was to happen.

One of the presenters took us through her process when it came to wire-framing and prototyping for the web:

Step 1 - sketching it out

Step 2 - Axure spec for the developers

Step 3 - Prototype interactions

Step 4 - Interactive prototypes

Axure is an ideal tool to take around when you're user testing since it can be placed on multiple devices and taken around to the users.

After the presentation we did a quick workshop centred around 'One Click' which was Tesco's way of quickly creating a new service. Our team focussed around the idea of creating a service that sent text alerts if you checked your balance a certain amount of times a week. This text would show you your current balance for the account without having to constantly log into the app.

We prototyped this using paper and mainly sketched out wire-frames of the new service, giving step by step views of what would happen. The idea of the new service was to be quick to sign up for and be non-intrusive if possible.